KO-GO Rules
ITKF
In documentul prezentat mai jos, reguli de arbitraj de karate in proba de KO-GO Kumite, am pastrat limba originala in care a fost publicat regulamentul initial pentru a transmite cat mai fidel nuantele si intelesul acestuia.
Regulile de KO-GO Kumite sunt obligatorii pentru examenele de arbitru de karate traditional, shotokan - fudokan.
KO-GO RULES / ITKF
KO-GO Kumite: Definition
Ko-go Kumite is a specific form of Kumite competition which designates competitors as either Offense or Deffense at the start of each match.
Ko-go umite follows General Kumite Rules with the following exceptions:
1. Procedure
2. Operation of Competition
3. Judging operation
4. Violations and Penalty
5. Terms and Signals
Procedure
Competition is divided into six matches. Each competitor is designated "offense" three times and must initiate attack. The other competitor is designated "defense" and must respond to the attack.
Remark: AKA (Red) side attacks first and attacks three times in a row, followed by SHIRO (White) side.
On elimination chart: AKA is placed on top, SHIRO is placed on bottom or AKA on right side of chart, SHIRO on left side of chart.
Each match is completely independent. Penalty is not carried over to the next match.
In cases of HAN-SOKU, SHI-KKAKU, Doctor's Stop or Withdraw, no more matches take place. Opponent is declared the winner.
Winner is determined by calculating total score.
In case of a tie (when the points are equal), then the KETTEI-SEN match takes place in which each competitor attacks and defends three times, but this time, alternately initiating the attack, beginning with AKA (Red) side. In case one side scores "WAZA-ARI" or "IPPON”, then that side is declared winner. If no "WAZA-ARI" or "IPPON” then total score determines winner. If score is still tied, then the court judges decide on the winner by TSU-MAE decision
Operation of Competition - SHU-SHIN operation
SHU-SHIN first announces "offense" side by showing with left hand to the athlete's left side position AKA:
This is repeating with two fingers for the second attack (NI-KAI) and after that, the third time, three fingers for the third attack (SAN-KAI).
These commands are performing in one smooth movement of hand.
"Offense" side:
"Defense" side:
Violations and Penalties
In addition to General Kumite Rules, penalty points are given to the opponent for violations in the following cases:
In case of violation of general Kumite Rules, other than the KO-GO Kumite Rules, SHU-SHIN gives the penalty after confirming with the court judges, without any informal verbal warning.
Additional Judges Terms and Signals
Term | Method of signaling SHU-SHIN | Method of signaling FUKU-SHIN | |
---|---|---|---|
1 | JIKAN | Hands form a "T", then with both hands open, palms facing each other at side of head (as in General Kumite Rules "ATO") | |
2 | KAKUSHI | Bring both hands together to backside of body | Offense" side flag moves to back side of body |
3 | SAKI | Index finger shifting from "Defense" side to "offense" side | Top of flag shifting from "Defense" side to "Offense" side. |
4 | NIGE-TAI | "Defense" side hand open with palm pushing backward | "Defense" side flag, while pointed straight up, moves to side of body. |
5 | CHIKA-MA | Bring both palms together, fingers up, in front of chest area. | Bring both flagpoles together, tops pointed up, in front of chest area. |
End of KO-GO Rules according ITKF.
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